Other Work
Here is some other work I have done outside of the industry.
Joust! is a game jam project I participated in. My role was UI creation in Photoshop and setting up the UI blueprints in Unreal using the values provided by the programmers on the team. The game jam took place over a 48 hour period with the abovr video showing our results.
Demo showing Castlevania movement recreated using Unreal. The player's movement and sprites are controlled using a state machine made using blueprints.
Another game done for a game jam made using Unreal. I created level assets and pick ups and set these up in blue prints. I then worked with the designer for asset placement.
A Game about Light (AGAL) is a first person puzzle game that uses colour and space. The player must collect colour spheres which can be used to activate lights. When inside these lit areas different mechanics are activated, such as faster running, higher jumping or activating platforms. Combining lights will give the effect of multiple mechanics and allow the player to progress further through the game.
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AGAL was created as part of my University course and uses the Unreal Developer Kit.
'Corridor Game' was created for my University course using UDK to explore the use of fixed camera angles and how to build gameplay around their limitations.
WipEout 2D is a fangame created during my free time using Game Maker. The goal of the game was to recreate the gameplay of the WipEout games with a top down perspective.